﻿using System;
using UnityEngine;

// Token: 0x0200032F RID: 815
public class LoadedAssetBundle
{
	// Token: 0x0600148C RID: 5260 RVA: 0x0008EE44 File Offset: 0x0008D044
	public LoadedAssetBundle(AssetBundle assetBundle)
	{
		this.m_AssetBundle = assetBundle;
		this.m_ReferencedCount = 1U;
	}

	// Token: 0x04001906 RID: 6406
	public AssetBundle m_AssetBundle;

	// Token: 0x04001907 RID: 6407
	public uint m_ReferencedCount;
}
